So fellow bootleggers, ever wanted to be a member of the Elite Guard?
Your application has been accepted!
Well, not quite. But a limited number of Bootleggers players DID get an exclusive sneak peak of what it would be like to be in the notorious family spot.
So, what was it like?
Well the first thing that many users noticed and reported on in the forum, was that they had access to the Elite Guard’s private gymnasiums, available in every state! Big spenders! They also had shooting ranges in every state, except Michigan, so a limited number of you may have had some free shooting lessons from the best! Doctors, which heal a player twice as fast, were also hired in all but three states, LA, NV, and NJ.
Another thing that users noticed was the crew headquarters. It seems the Elite Guard had a staggering total of $16,042,520,844 in their crew savings account!
Now before you all go mentioning exploits, I’ve been assured by the Elite Guard that no players profited from this bug. Additional checks were in place when performing actions such as withdrawing money and all of the crew logs have been checked for such occurrences. I even noticed that a player in the forums had tried to kick Head Moderator Mika from the crew (to no avail)! In essence this was (for lack of a better word) a read-only type deal.
Caboose (Carbine M1) and Mika (M1919 Browning .30 Cal) both had close to, or over 10 million bullets on hand. VooDooDoll (.38 S&W Special) coming in next with a total of 77,386 and Youn (M1919 Browning .30 Cal) with a pitiful 3,017! Nothing juicy at all from our Head Administrator BSF2000, as he is the Boss of the Elite Guard. We were looking at all this through the eyes of Caboose (whom is in the Council layer of the crew and therefore unable to view the details of which gun, protection and how many bullets the big guy had).
With everything in mind, I started asking the Elite Guard some questions regarding exactly what happened and why this bug occurred.
My first port of call was Sky to whom I asked,
Who made the mistake, and how did it happen?
It was an oversight made by Caboose as he tried to fix a mistake made by me when I implemented the update to wealth statuses, where an important query was made to think every player was Caboose.
So, we have Caboose to thank for giving us an inside glimpse of what the life of an Elite Guard member is like (I’m not sure however that other members of the Elite Guard would word it in quite the same way).
I noticed while digging around that Caboose had made a number of bullet donations to the crew with negative values. I asked Sky:
In the crew transaction log, during the life of the bug, it shows that Caboose had donated a negative number of bullets to the crew. Does this mean that there was an exploit where a player could donate a negative amount of bullets and because a minus number + minus number = a positive number, they received bullets instead?
That was the nature of the bullet exploit from a little while ago.
Most of the activity that we saw in the crew logs was that of Caboose. So I decided to ask him a few things related to what we saw.
Who was XanderZone? How and why was he granted a 10-minute sneak preview into the Elite Guard?
Test account. I don't remember what for.
As we saw earlier, Caboose only had a Carbine M1 as opposed to his heavily armed colleagues, the crew log said that he had recently upgraded himself to this gun. So we asked:
Caboose 2015-03-16 10:14:32 Caboose gave Caboose an upgraded gun
Gearing up to kill someone?
99% of the crew activity you see is either bug or feature testing.
I continued my line of questioning.
I had a feeling this was the case. You committed approximately 80 to 85 percent of the logged actions. This caught my attention. Would you say that you are the most active Elite Guard member?
It's simply a matter of focus of development. Sky's only been back with us a couple months, and I have sort of been the de facto EG member developing the Crew feature since I started in May. BSF2000, and later Sky, have been focused on other areas.
So in conclusion, a mistake in the core code of Bootleggers allowed the player an insight never seen before in the history of Bootleggers. The bug only lasted very briefly (Caboose estimates 3-4 minutes) and most users didn’t get a chance to have a good look around (if at all). Did you see something we perhaps missed? Let us know in the comments!
I hope everyone has a fantastic weekend, don’t do anything I wouldn’t do! Until next time.