People have heard, and seen, multipliers kick in when doing an Organized Crime or collecting Rackets. We have seen Organized Crime payouts reach several million for a standard Organized Crime (with Duesenberg or Beauford) and around $20,000,000 for a police car Organized Crime. So, why do we get these multipliers and can they be predicted? I spoke to one player after an impressive $19,286,946 payout. The leader messaged me and said "Police car and my multiplier made a nice mix" which got me thinking, is it payer based that determines a multiplier or the Organized Crime itself.
If it was player based, what would happen if 2 users or even all 4 users were lucky enough to hit the multiplier? That would make for a very interesting multiplier. I caught up with FlameS over a couple of beers to try and get my head around how the multiplier works. After I explained my understanding, I was disproved instantly. It turns out a multiplier isn’t really a thing, it just describes the code that randomises the payout. We looked at an example of the random payout of a racket. If the first racket is valued at $1,500, the code which randomises the payout means it can be as low as $1,000 and as high as 4,500. So when we hit a high payout, we assume that we have hit a multiplier.
I also wanted to know if we could predict when the high payout was due. FlameS said that it's meant to be random and they won’t code it to be less random. With that in mind, surely someone could continue to hit high payouts of they were lucky enough. After all, It’s random about where on the scale it will sit. You could be lucky enough for it to be 17% more than the base value, or unlucky and only be 0.1% of the base value. Also, its worth baring in mind that the 'multiplier' is Organized Crime based, and not player based as to when the payout will be higher.
Looking at me, FlameS knew I had more questions, and pushed his empty beer bottle towards me and smiled. This then got me thinking, if it's random, surely you could have a run of 10 high payouts, one after another, unless something was put in place to prevent this happening. To try and explain this random 'multiplier' this is how it was explained to me. Basically, it does what it says on the tin, that random means random. It means within a large enough sample size you can expect to see things that look unlikely. For example, if you flip a coin 10,000 times in a row you will likely get a run of 10 heads in a row. This then led on to being told about when Steve Jobs was making iTunes on the first iPods, *interesting fact alert*, he made the shuffle functionality truly random. However, people noticed that you could end up listening to two songs from the same album back to back, pretty much like the heads and tails example. Steve Jobs coded it to shuffle, but never play two songs from the same artist or album in a row, so he coded shuffle to feel more random, by it being less random, if that makes sense.
In order to find out if the code had been 'Steve Jobsed' I would need to go to the source, and seek a conversation with the man himself. No, not Steve Jobs, KyleKroff.
Bringing back another beer, I asked him if two groups of players decided to rob two different banks at the same time, is it possible that both groups could get a multiplier on that Organized Crime? After it was explained to me, it uses the same theory as all of the mechanics in Bootleggers. Even two players playing a hand of Blackjack at the same time. He continued to stress that a 'multipler' is not a thing. It turns out all of the events within Bootleggers have a multipler, such as multiply by 0.9 or multiply by 8.3. I was about to ask another question but FlameS just looked at me and advised me to speak to Buzz's very own Cybae about MT RAND, which is the computer science principle which is in play here. He would know more about it than he did, being a programmer, or Riot as he is a programmer too.
With a bit of relief, as it had already cost me quite a bit in beers to get FlameS to talk I started scrolling through my phone to look for Riot's number, I noticed Cybae at his laptop working on some coding. I grabbed another couple of bottles and headed over to him and asked him about MT RAND. I was either going to get the information I required or be completely lost in coding. I know my PowerShell language and a bit of SQL so was hoping I would at least be on the same level. I did request he try and make it as easy as possible to follow though.
"I tend to believe these are generated by making use of the native PHP function rand() which is a psuedo-random number generator. It's essential to point out that this isn't truly random data however uses mathmatical functions to create seemingly random data which can be affected by the use of a seed (calling rseed()) which without the presence of one predefined is always random every time you call the native function. This function takes a lower limit and an upper limit, for example if passed 1 and 10, it will return a number between or equal to those two values. In the case of Organized Crime payouts, I'd hedge my bets on there being 2 calls to the native function per payout calculation which would consist of the following psuedo logic. I'd like to point out that using 1000 is a higher level of granular control than using 10 or 100, pretend that 1000 is 100%."
I sat there and looked lost. Cybae laughed to himself and continued.
"Choose a value between 1 and 1000. If value is between 1 and 800, normal OC payout between $1,000,000 and $2,000,000. If value is between 801 and 950, medium OC payout between $3,500,000 and $5,000,000. If value is between 951 and 1000, high OC payout between $6,000,000 and $8,000,000. Choose a value between the minimum and maximum OC payouts in the bracket chosen. Deliver the OC payout"
Whilst writing my article, something was missing, I hadn't spoken to the big man himself, so I walked over to his office and managed to catch up with KyleKroff and he kept it very short, when asked if he had put anything in place to prevent several high payouts in a row he just responded with "Nope, just the luck of it "
Now, regarding the technical aspect of the workings being the code, I can't imagine the Staff want to go in to to much detail, after all, it will take the fun out of it.
So, there you have it. Of course Cybae's explanation is only a theory and example of how the coding used could work, and only KyleKroff knows how it actually works. The Organized Crime multipler isn't actually a multiplier, it's just code that will give a random higher payout at any random given Organized Crime, and has no influence over the player leading the Organized Crime or the members involved. It's just pot luck as to whether you will strike it lucky and hit a bigger vault than the bank manager says they have in the vault.