Sunday, April 22nd, 2007
Issue: 20   Editor: MsNyxxie


Crews, Becoming a bit of a Cruise? darkenedorb

Crews have always been a prominent feature of bootleggers. As Bootleggers has grown from round one, the need and desire to become boss has intensified, leaving the void between member and potential threat very thin. But has bootleggers finally grown out of crews? Supply and demand would signify that BSF2000 must provide more crew spots. However, is that viable in a world where only the toughest survive and the weakest lay to rot at the bottom of a very long and dangerous ladder to glory?

With more crews, the added advantage of joining the family opens and a player can find a whole new path they can follow with adventurous, demanding and often important crossroads they can take. More crews add to the community feel and that warm buzz within ones soul that makes them feel welcomed. Welcome to the world of magical mafia, where everyone is happy and no one dies. Granted, more crews can add to the excitement of the game. There is more demand for a seemingly less property to own. Battles and wars rage, murder is ripe and power is weakened.

But, in a game with only five hundred active accounts, more than ten crews will return us back into the safe and harmonious world of fairies. It would be a fair claim for one to ask BSF2000 to add more crews if a new state was introduced. A new state would open up new property and most importantly a new drive for crews to fight and kill. A new state, if implemented, has the potential to create a happy medium for all users to relish.